This document explains why SimPy is designed the way it is and how its design evolved over time.
SimPy 1 was heavily inspired by Simula 67 and Simscript. The basic entity of the framework was a process. A process described a temporal sequence of actions.
In SimPy 1, you implemented a process by sub-classing Process. The instance of such a subclass carried both, process and simulation internal information, whereat the latter wasn’t of any use to the process itself. The sequence of actions of the process was specified in a method of the subclass, called the process execution method (or PEM in short). A PEM interacted with the simulation by yielding one of several keywords defined in the simulation package.
The simulation itself was executed via module level functions. The simulation state was stored in the global scope. This made it very easy to implement and execute a simulation (despite from heaving to inherit from Process and instantianting the processes before starting their PEMs). However, having all simulation state global makes it hard to parallelize multiple simulations.
SimPy 1 also followed the “batteries included” approach, providing shared resources, monitoring, plotting, GUIs and multiple types of simulations (“normal”, real-time, manual stepping, with tracing).
The following code fragment shows how a simple simulation could be implemented in SimPy 1:
from SimPy.Simulation import Process, hold, initialize, activate, simulate class MyProcess(Process): def pem(self, repeat): for i in range(repeat): yield hold, self, 1 initialize() proc = MyProcess() activate(proc, proc.pem(3)) simulate(until=10) sim = Simulation() proc = MyProcess(sim=sim) sim.activate(proc, proc.pem(3)) sim.simulate(until=10)
Simpy 2 mostly sticked with Simpy 1’s design, but added an object orient API for the execution of simulations, allowing them to be executed in parallel. Since processes and the simulation state were so closely coupled, you now needed to pass the Simulation instance into your process to “bind” them to that instance. Additionally, you still had to activate the process. If you forgot to pass the simulation instance, the process would use a global instance thereby breaking your program. SimPy 2’s OO-API looked like this:
from SimPy.Simulation import Simulation, Process, hold class MyProcess(Process): def pem(self, repeat): for i in range(repeat): yield hold, self, 1 sim = Simulation() proc = MyProcess(sim=sim) sim.activate(proc, proc.pem(3)) sim.simulate(until=10)
The original goals for SimPy 3 were to simplify and PEP8-ify its API and to clean up and modularize its internals. We knew from the beginning that our goals would not be achievable without breaking backwards compatibility with SimPy 2. However, we didn’t expect the API changes to become as extensive as they ended up to be.
However, by far the most changes are—from the end user’s view—mostly syntactical. Thus, porting from 2 to 3 usually just means replacing a line of SimPy 2 code with its SimPy3 equivalent (e.g., replacing yield hold, self, 1 with yield env.timeout(1)).
In short, the most notable changes in SimPy 3 are:
These changes are causing the above example to now look like this:
from simpy import Environment, simulate def pem(env, repeat): for i in range(repeat): yield env.timeout(i) env = Environment() env.process(pem(env, 7)) simulate(env, until=10)
The following sections describe these changes in detail:
In Simpy 3, every Python generator can be used as a PEM, no matter if it is a module level function or a method of an object. This reduces the amount of code required for simple processes. The Process class still exists, but you don’t need to instantiate it by yourself, though. More on that later.
Process and simulation state are decoupled. An Environment holds the simulation state and serves as base API for processes to create new events. This allows you to implement advanced use cases by extending the Process or Environment class without affecting other components.
For the same reason, the simulate() method now is a module level function that takes an environment to simulate.
In former versions, PEMs needed to yield one of SimPy’s built-in keywords (like hold) to interact with the simulation. These keywords had to be imported separately and were bound to some internal functions that were tightly integrated with the Simulation and Process making it very hard to extend SimPy with new functionality.
In Simpy 3, PEMs just need to yield events. There are various built-in event types, but you can also create custom ones by making a subclass of a BaseEvent. Most events are generated by factory methods of Environment. For example, Environment.timeout() creates a Timeout event that replaces the hold keyword.
The Process is now also an event. You can now yield another process and wait for it to finish. For example, think of a car-wash simulation were “washing” is a process that the car processes can wait for once they enter the washing station.
The Environment and resources have methods to create new events, e.g. Environment.timeout() or Resource.request(). Each of these methods maps to a certain event type. It creates a new instance of it and returns it, e.g.:
def event(self): return Event()
To simplify things, we wanted to use the event classes directly as methods:
class Environment(object) event = Event
This was, unfortunately, not directly possible and we had to wrap the classes to behave like bound methods. Therefore, we introduced a BoundClass:
class BoundClass(object): """Allows classes to behave like methods. The ``__get__()`` descriptor is basically identical to ``function.__get__()`` and binds the first argument of the ``cls`` to the descriptor instance. """ def __init__(self, cls): self.cls = cls def __get__(self, obj, type=None): if obj is None: return self.cls return types.MethodType(self.cls, obj) class Environment(object): event = BoundClass(Event)
These methods are called a lot, so we added the event classes as types.MethodType to the instance of Environment (or the resources, respectively):
class Environment(object): def __init__(self): self.event = types.MethodType(Event, self)
It turned out the the class attributes (the BoundClass instances) were now quite useless, so we removed them allthough it was actually the “right” way to to add classes as methods to another class.